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There is a lot of different design and development models around. When the client search a new model, their understanding of software design, software development, software testing is what it can and should or should not be applied to.
The waterfall model for example, restricts design or each phase of work to a concrete stage of the software life cycle model yet prototyping models begin a new design (and therefore new following stages) on each prototype (throw away prototyping).
Having a clearly defined understanding of how you perceive design is a powerful concept that is often unaccountable. Many programmers don’t necessarily know why they design something in this way; conditioned over years of making something the same way. They gain knowledge of the concepts of object-oriented-design and then apply them to problems often with no correspondence or reason.
Knowing why you look at software design in that way, as you do, permits you to be more attentive and do not make mistakes.
Ask yourself, what is acceptable software design? Maybe you think it’s a design that is simple or light weight. Or maybe it’s something that is easily persuaded. It’ll support a lot of features in the future with little re-write needed. Maybe it is just something that is consistent, predictable and allows you to find a way of dealing with a problem systematically (software design patterns). All these ways are interesting and only your choice is going to affect how you design a system. If you think a good design is a design in a minimal style, you must keep in mind that it is good for small projects. But on something larger you can miss a potentially better (albeit more complex) solution. If you always design with level of accommodation in mind then simple chances automatically connect with complex designs.
If you try to evade making changes, than you might automatically give preference to simpler designs. Without fail the client changes their mind, or the specifications change and you get into situation when your design is forced to deal with change.
If your project has specific time constraints (scarcely all projects are), then your are obliged to look for a simpler design. You don’t have time to engineer a more robust solution.
You as a rule can’t change the time limitation, that you have, but partition this time|division this time into parts will help you prepare your design better. If you suddenly get more time to complete the project, when you have already finished it, leave your design for a while, and later on evaluate differently your choices. You may make a large amount of decisions and arrive it at your design, but being away of those decisions can help you improve your next ones.
If you need more information about software design and software development, visit our web software design site.

